Haptic Feedback with Meta’s Haptic Studio & Haptics SDK

  • 13 December 2023
  • 3 January 2024
  • 3 min read

Introduction

Hello XR developers! 🌟 In this tutorial, we’re diving into Meta’s new Haptics Studio and Haptics SDK for Unity. We’ll also explore setting up haptic feedback for quick prototyping, designing custom haptic patterns, and integrating them into Unity for enriched interactions. If you enjoy this content, consider supporting my work on Patreon, or subscribe to the channel for more XR tutorials. Join our XR Developer Discord community for any questions. Let’s get started! 🚀

Simple Haptic Feedback Without Tools

Before diving into Meta’s tools, let’s understand how to create basic haptic feedback using OVR Input. This method is perfect for quick prototyping. For instance, in the “Punch Projectile Launcher” script, we can add a line of code to trigger haptic feedback upon performing a punch. This involves setting the vibration frequency and amplitude on the controller for a brief, impactful sensation. 🎛️

Meta Haptics Studio: A New Realm of Haptic Design

Meta’s Haptics Studio is a powerful tool for crafting sophisticated haptic experiences. It allows you to design haptics by loading audio files and converting them into haptic patterns. You can test these patterns directly on your Quest device using the companion app available through Meta’s App Lab. Once satisfied with the haptic feedback, export it as a “haptic” file for use in Unity. 🛠️

Designing Haptics with Precision

In Haptics Studio, you’ll learn to control the vibration feedback using amplitude and frequency envelopes, and emphasis points. This approach allows for nuanced and lifelike haptic experiences. For example, you can modulate the strength of vibration over time using amplitude envelopes or control the speed of vibration with frequency envelopes. Emphasis points are great for creating short, crisp haptic sensations like a button click. 🎨

Integrating Haptics into Unity

After designing your haptics, export the file and integrate it into your Unity application using the Haptics SDK. This SDK is a high-level API designed specifically for playing haptic files on Quest controllers, enabling a more immersive VR experience. 📦

Advanced Haptic Implementations

We’ll delve into more refined haptic feedback examples, such as varying vibration intensity based on trigger pressure or proximity to objects. This level of detail in haptic feedback can significantly enhance the immersion in VR applications. For instance, you could create a haptic pattern that intensifies as you approach a virtual object, adding a layer of realism to your VR experience. 🕹️

Conclusion

By the end of this tutorial, you’ll have a solid understanding of how to create both simple and advanced haptic feedback for VR applications on the Meta Quest. Whether you’re prototyping with basic haptics or diving into the detailed design with Haptics Studio, these skills will elevate the immersive quality of your VR experiences. Don’t forget to join our XR developer community on Discord for further discussion and support. Thank you for watching, and see you in the next tutorial! 👋👨‍💻🌍

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