Introduction 🌟 XR Developers, get ready to dive into 3D touch input for VisionOS devices using Unity! This comprehensive guide will walk you through setting up your project, testing scenes on your device, and implementing sophisticated input actions to bring your Unity applications to life. Whether you’re looking to pop balloons in a gallery or […]

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Hello XR Developers! Today, we’re diving into the latest PolySpatial update for Vision Pro, focusing on integrating SwiftUI windows for interactive Unity scenes. This breakthrough allows us to blend native SwiftUI elements with Unity, offering seamless control over mixed reality applications. 🌟 Setting the Stage To kick things off, ensure your toolkit is up to […]

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Hello XR Developers! Today, we’re diving deep into creating those mesmerizing virtual windows that have captivated viewers in viral videos like Ocean Rift. Ready to transform your room into a portal to the underwater world? Let’s embark on this immersive journey together. 💥 Get the exclusive Mesh Destruction project here: https://www.patreon.com/posts/exclusive-mesh-99965227 🚀 Starting with the […]

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Welcome, XR Developers! Are you ready to dive into the latest enhancements Meta’s XR SDK version 62 has to offer? This guide will walk you through the exciting new features for hand tracking and interaction SDK, including Multimodal, Wide Motion Mode (WMM), Cap-sense, and Meta’s comprehensive interaction sample. Let’s enhance your XR projects with these […]

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Don’t let recent reports about Apple Vision Pro put you off. Even in its early stage, the AVP is a joy to use and it does many things incredibly well, above all is its intuitive user experience. When testing the Apple Vision Pro, it becomes evident that a ‘check-boxing’ mindset was what was holding back […]

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Welcome to your go-to guide on leveraging the power of spatial anchors to elevate your mixed reality (XR) projects! Whether you’re a seasoned XR developer or just starting out, this blog post is packed with insights on creating, saving, and loading spatial anchors using Meta’s innovative tools. Let’s make your virtual environments more dynamic and […]

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Hello XR Developers! 🌟 Today, we’re diving deep into a pivotal feature of the Meta Presence Platform that’s essential for crafting immersive mixed reality experiences—the Scene API. While the Mixed Reality Utility Kit (MRUK) offers a streamlined approach, the OVR Scene Manager provides the flexibility needed for custom or advanced applications. 🛠 Setting Up Your […]

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Hello XR Devs! 🚀 Today’s tutorial dives into the essential feature of environment occlusion in mixed reality applications, focusing on Meta Quest’s Depth API. We’ll explore various methods to achieve occlusion effects, catering to both Meta Quest 3 users and those without depth sensors. Find the GitHub samples from Meta here! 🛠️ Setting Up for […]

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Hi XR Developers! 🚀 Today’s tutorial is all about exploring the capabilities of Meta’s Passthrough API. This innovative tool is a game-changer for blending virtual and real worlds in Unity projects. Whether you’re an experienced developer or just starting out, this guide will help you unlock the full potential of Passthrough in your XR applications. […]

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How to use Lights & Shadows in Passthrough Mode

  • 6 January 2024
  • 12 January 2024
  • 4 min read

Introduction Hello XR Developers! Today’s video is all about exploring Meta’s Passthrough Relighting (PTRL), a feature that brings real-time lighting to your room mesh in Unity. We’ll delve into using PTRL with the Mixed Reality Utility Kit and the OVR Scene Manager. Plus, we’ll touch on real-time shadows, blob shadows, and adjusting passthrough brightness for […]

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