Haptic Feedback with Meta’s Haptic Studio & Haptics SDK

  • 13 December 2023
  • 3 January 2024
  • 3 min read

Introduction Hello XR developers! 🌟 In this tutorial, we’re diving into Meta’s new Haptics Studio and Haptics SDK for Unity. We’ll also explore setting up haptic feedback for quick prototyping, designing custom haptic patterns, and integrating them into Unity for enriched interactions. If you enjoy this content, consider supporting my work on Patreon, or subscribe […]

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Welcome to the Future of XR Development! 🚀 Hi XR enthusiasts! Today, we’re embarking on an exciting journey to create our first Apple vision-OS application using Unity’s groundbreaking PolySpatial package. 🎮 We’ll set up a vision-OS sample project, install Xcode and the vision-OS simulator, and connect our Unity Editor to the simulator for easy app […]

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Meta Quest Controller Input & Animations

  • 7 December 2023
  • 3 December 2023
  • 3 min read

Introduction Hello XR developers! In today’s tutorial, we’re diving into the world of OVR Input to enhance our controller input and animations for Oculus controllers. We’ll explore how to utilize the OVR Manager, a key component in our OVR camera rig, to achieve seamless controller integration. If you’re keen on more XR development content, consider […]

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Introduction Hello XR developers! 🚀 Today, we’re embarking on an exciting journey to install and set up Unity’s versatile cross-platform mixed reality template. This template is a game-changer for developers working with Meta Quest, HoloLens 2, and Magic Leap 2. It includes features like plane detection, passthrough, simple interactables, spatial UI, and hand and controller […]

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Get Started with Meta Quest Development in Unity

  • 2 December 2023
  • 28 November 2023
  • 4 min read

Introduction Hello XR developers! 🌟 Today, we’re diving into the exciting world of Meta Quest development in Unity. Whether you’re a newbie with a Meta Quest headset or a seasoned developer looking to explore the Meta ecosystem, this guide is your starting point. Let’s set up our development environment, explore the Meta Quest Developer Hub, […]

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Lynx R1 Setup | Use Handtracking and Enabling AR Mode

  • 28 November 2023
  • 28 November 2023
  • 4 min read

Introduction Hey there, XR enthusiasts! 🎉 We at Black Whale Studio are thrilled to share our experience with the newly shipped Lynx-R1, a groundbreaking device in the realm of Mixed Reality. Let’s dive into its features and how to harness its potential in Unity, especially its color-passthrough cameras and open platform. 🕶️ Getting Started with […]

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How to create a Hand Tracking App using Unity’s XRI

  • 27 November 2023
  • 28 November 2023
  • 4 min read

Introduction Hello, XR developers! 🌟 The world of Unity’s XR Interaction Toolkit is buzzing with the arrival of the new XR Hands package 🖐️. This package is a game-changer, offering an API for hand tracking data on devices like the Meta Quest and, potentially, Apple’s Vision Pro. Our focus today will be on using the […]

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Developing for the Apple Vision Pro

[kofi] The landscape of technology is rapidly evolving, and we are standing on the brink of an exciting new era – the age of spatial computing, ushered in by the groundbreaking Apple Vision Pro. This cutting-edge device, equipped with vision OS, is set to redefine the digital experience by blending the physical and digital worlds, […]

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[kofi] Meta announced on the 1st of June that our existing and future Quest hardware will get huge performance updates. Starting with Oculus Integration v55, all developers can access these new performance optimizations for Quest 2 and Quest Pro: These improvements give you more headroom to deliver a smooth, responsive, and rich experience for your […]

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[kofi] 2023 is an interesting year for XR. It seems to entirely depend on what Apple decides to do. Should they not launch any XR headset or fail at doing so, it could seriously hurt the whole industry. If they deliver however, it could be a huge boost and the most significant moment in XR […]

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