Don’t let recent reports about Apple Vision Pro put you off. Even in its early stage, the AVP is a joy to use and it does many things incredibly well, above all is its intuitive user experience. When testing the Apple Vision Pro, it becomes evident that a ‘check-boxing’ mindset was what was holding back […]
Hello XR Developers! 🌟 Today, we’re diving into an exciting tool that’s revolutionizing the way we test and develop XR applications—Meta’s XR Simulator. This powerful feature within Unity allows developers to simulate Meta Quest experiences directly from the Editor, without needing the physical device. It’s a game-changer, especially for those developing on Windows machines. 🛠 […]
Welcome to your go-to guide on leveraging the power of spatial anchors to elevate your mixed reality (XR) projects! Whether you’re a seasoned XR developer or just starting out, this blog post is packed with insights on creating, saving, and loading spatial anchors using Meta’s innovative tools. Let’s make your virtual environments more dynamic and […]
Hello XR Developers! 🌟 Today, we’re diving deep into a pivotal feature of the Meta Presence Platform that’s essential for crafting immersive mixed reality experiences—the Scene API. While the Mixed Reality Utility Kit (MRUK) offers a streamlined approach, the OVR Scene Manager provides the flexibility needed for custom or advanced applications. 🛠 Setting Up Your […]
Hello XR Devs! 🚀 Today’s tutorial dives into the essential feature of environment occlusion in mixed reality applications, focusing on Meta Quest’s Depth API. We’ll explore various methods to achieve occlusion effects, catering to both Meta Quest 3 users and those without depth sensors. Find the GitHub samples from Meta here! 🛠️ Setting Up for […]
Hi XR Developers! 🚀 Today’s tutorial is all about exploring the capabilities of Meta’s Passthrough API. This innovative tool is a game-changer for blending virtual and real worlds in Unity projects. Whether you’re an experienced developer or just starting out, this guide will help you unlock the full potential of Passthrough in your XR applications. […]
Introduction Hey XR Developers! In today’s tutorial, we’re diving into creating custom hand gestures using Unity’s XR Hands package and the new Hand Gesture Debugger. This feature opens up a world of immersive gameplay possibilities beyond the standard gestures like pinch, poke, grab, and point. Let’s explore how to craft unique hand interactions for your […]
Introduction Hello XR Developers! Today’s video is all about exploring Meta’s Passthrough Relighting (PTRL), a feature that brings real-time lighting to your room mesh in Unity. We’ll delve into using PTRL with the Mixed Reality Utility Kit and the OVR Scene Manager. Plus, we’ll touch on real-time shadows, blob shadows, and adjusting passthrough brightness for […]
Introduction Welcome back, XR developers! Today’s video is all about the Meta MR Utility Kit (MRUK), a game-changing development tool by Meta. MRUK streamlines testing mixed reality features like Scene API and Anchors, offering graphical helpers, scene queries, and development tools. This tool is a significant leap forward for XR development, and I’m thrilled to […]
Introduction Hello XR developers! 🌟 Today’s video is all about Unity Sentis, a groundbreaking tool that brings AI-driven gameplay experiences to life. Sentis is perfect for tackling unique problems in games that traditional code and neural networks struggle with. This deep dive will guide you through setting up custom interactions using Sentis within Unity. If […]
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