Create an XR Drawing using Logitech’s MX Ink Stylus

  • 21 September 2024
  • 21 September 2024
  • 7 min read

Hello XR Developers! Today, we’re taking a deep dive into creating your very own drawing app using the Logitech MX-Ink stylus with Meta Quest. If you’re familiar with apps like ShapesXR or PaintingVR, you’ll love this new way of sketching and painting inside your headset. In this tutorial, we’ll walk through how to set up […]

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Use Meta’s Llama 3 Model in Unity with Amazon Bedrock

  • 2 September 2024
  • 2 September 2024
  • 4 min read

Hello XR Developers! In today’s tutorial, we’re diving into how to integrate Meta’s Voice SDK with Large Language Models (LLMs) like Meta’s Llama, using Amazon Bedrock. This setup will allow you to send voice commands, process them through LLMs, and receive spoken responses, creating natural conversations with NPCs or assistants in your Unity game. Let’s […]

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🎮 Hello XR Developers! Today’s tutorial is all about using Meta’s Voice SDK to define and understand intents, create a wake word, and capture the transcript of what we said after the wake word was heard by our system. Let’s break down the process into manageable sections to get you started quickly! Setting Up wit.ai […]

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🎮 Hello XR Developers! Today’s tutorial is all about incorporating the visionOS system keyboard and AI-driven speech-to-text into your Unity UI projects. Let’s break down the process into manageable sections to get you started quickly! Setting Up Your Unity Scene Adjusting and Positioning UI Components Building and Launching on Device Interacting with UI Components Installing […]

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Introduction 🌟 XR Developers, get ready to dive into 3D touch input for VisionOS devices using Unity! This comprehensive guide will walk you through setting up your project, testing scenes on your device, and implementing sophisticated input actions to bring your Unity applications to life. Whether you’re looking to pop balloons in a gallery or […]

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Hello XR Developers! Today, we’re diving into the latest PolySpatial update for Vision Pro, focusing on integrating SwiftUI windows for interactive Unity scenes. This breakthrough allows us to blend native SwiftUI elements with Unity, offering seamless control over mixed reality applications. 🌟 Setting the Stage To kick things off, ensure your toolkit is up to […]

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Hello XR Developers! Today, we’re diving deep into creating those mesmerizing virtual windows that have captivated viewers in viral videos like Ocean Rift. Ready to transform your room into a portal to the underwater world? Let’s embark on this immersive journey together. 💥 Get the exclusive Mesh Destruction project here: https://www.patreon.com/posts/exclusive-mesh-99965227 🚀 Starting with the […]

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Welcome, XR Developers! Are you ready to dive into the latest enhancements Meta’s XR SDK version 62 has to offer? This guide will walk you through the exciting new features for hand tracking and interaction SDK, including Multimodal, Wide Motion Mode (WMM), Cap-sense, and Meta’s comprehensive interaction sample. Let’s enhance your XR projects with these […]

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Don’t let recent reports about Apple Vision Pro put you off. Even in its early stage, the AVP is a joy to use and it does many things incredibly well, above all is its intuitive user experience. When testing the Apple Vision Pro, it becomes evident that a ‘check-boxing’ mindset was what was holding back […]

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Hello XR Developers! 🌟 Today, we’re diving into an exciting tool that’s revolutionizing the way we test and develop XR applications—Meta’s XR Simulator. This powerful feature within Unity allows developers to simulate Meta Quest experiences directly from the Editor, without needing the physical device. It’s a game-changer, especially for those developing on Windows machines. 🛠 […]

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