Hello XR Developers! Today, we’re diving into a powerful new way to create colocated experiences using Shared Spatial Anchors and Colocation Discovery with Meta’s latest XR Core SDK. Starting with version 71, Meta has simplified the process significantly. In this tutorial, we’ll guide you step-by-step through the setup and explain how to use these tools […]

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Hello XR Developers! Meta’s MR Utility Kit (MRUK) adds powerful utilities on top of the Scene API to simplify building spatially-aware apps. It provides tools for ray-casting against scene objects, finding spawn locations, placing objects on surfaces, and achieving dynamic lighting effects. In this quick overview of MRUK v71, we’ll explore exciting new features. If […]

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