Don’t let recent reports about Apple Vision Pro put you off. Even in its early stage, the AVP is a joy to use and it does many things incredibly well, above all is its intuitive user experience. When testing the Apple Vision Pro, it becomes evident that a ‘check-boxing’ mindset was what was holding back […]

Read More

Hello XR Developers! 🌟 Today, we’re diving into an exciting tool that’s revolutionizing the way we test and develop XR applications—Meta’s XR Simulator. This powerful feature within Unity allows developers to simulate Meta Quest experiences directly from the Editor, without needing the physical device. It’s a game-changer, especially for those developing on Windows machines. 🛠 […]

Read More

Welcome to your go-to guide on leveraging the power of spatial anchors to elevate your mixed reality (XR) projects! Whether you’re a seasoned XR developer or just starting out, this blog post is packed with insights on creating, saving, and loading spatial anchors using Meta’s innovative tools. Let’s make your virtual environments more dynamic and […]

Read More

Hello XR Developers! 🌟 Today, we’re diving deep into a pivotal feature of the Meta Presence Platform that’s essential for crafting immersive mixed reality experiences—the Scene API. While the Mixed Reality Utility Kit (MRUK) offers a streamlined approach, the OVR Scene Manager provides the flexibility needed for custom or advanced applications. 🛠 Setting Up Your […]

Read More