Hello XR Devs! 🚀 Today’s tutorial dives into the essential feature of environment occlusion in mixed reality applications, focusing on Meta Quest’s Depth API. We’ll explore various methods to achieve occlusion effects, catering to both Meta Quest 3 users and those without depth sensors. Find the GitHub samples from Meta here! 🛠️ Setting Up for […]

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Hi XR Developers! 🚀 Today’s tutorial is all about exploring the capabilities of Meta’s Passthrough API. This innovative tool is a game-changer for blending virtual and real worlds in Unity projects. Whether you’re an experienced developer or just starting out, this guide will help you unlock the full potential of Passthrough in your XR applications. […]

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Introduction Hey XR Developers! In today’s tutorial, we’re diving into creating custom hand gestures using Unity’s XR Hands package and the new Hand Gesture Debugger. This feature opens up a world of immersive gameplay possibilities beyond the standard gestures like pinch, poke, grab, and point. Let’s explore how to craft unique hand interactions for your […]

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How to use Lights & Shadows in Passthrough Mode

  • 6 January 2024
  • 12 January 2024
  • 4 min read

Introduction Hello XR Developers! Today’s video is all about exploring Meta’s Passthrough Relighting (PTRL), a feature that brings real-time lighting to your room mesh in Unity. We’ll delve into using PTRL with the Mixed Reality Utility Kit and the OVR Scene Manager. Plus, we’ll touch on real-time shadows, blob shadows, and adjusting passthrough brightness for […]

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